Unreal Engine 5’s new features look beautiful, but require serious kit.
Ahead of our look at the game’s tech, this article’s focus is PC performance.
After all, the release of the game’s system requirements ahead of launch raised some eyebrows.
Unfortunately, these controls lack preview images or text descriptions that could hint towards their performance and visual impact.
Certain options, like texture quality, unfortunately require a complete game restart which makes things quite tedious.
I experienced some minor hitching here and there, but nothing significant in any of the footage I captured.
All in all, like the recommended specs for 4K60, these also seem to be pretty accurate.
Traversal stutter was also much worse, with one freeze lasting for a full second.
Therefore, it might make sense to set everything to high and target a capped 30fps instead.
Out of curiosity, I tried to figure out what options the PS5 version is using.
Textures appear to be at ultra, while global illumination comes off as close to low.
Changing these three options from ultra to high provided a 10 percent frame-rate boost without significant visual degradation.
In summary, the high system requirements for Immortals of Aveum are absolutely genuine.