Queen’s Blood sucker.
But all I can think about is playing more cards.
The originalFinal Fantasy 7had plenty of minigames, but not a card game.
Perhaps even too much.
So how does it work?
Players curate a deck of 15 cards all based on the monsters fought throughout the game.
These cards have a power number, a number of pawns, and a Tetris-style shape.
The game is played on a board consisting of three lanes with players beginning at opposing sides.
The aim, simply enough, is to amass the most points in each lane.
It all seems deceptively simple and initially I breezed through matches.
Laying down cards to quickly spread pawns and cover the grid worked nicely at first.
It’s best, therefore, to play a slower, more considered march across the board.
Matches can be fairly quick, but there’s plenty of space for tactical play.
And I can definitely see myself losing hours to this game.
Just call me the card vampire.
Queen’s Blood is also where I found plenty of humour.
Beyond Queen’s Blood, there’s a tonne of side stuff being added to Final Fantasy 7 Rebirth.
Then I hit the open world.
I rode a chocobo as a precursor to the full chocobo racing in the Gold Saucer.
I collected materials used to transmute items.
I could do this for hours.
Will this all prove too much?
Perhaps, but I’m not complaining just yet.
I’ll take any excuse to spend more time in the world of Final Fantasy 7.
And with a wealth of fan service throughout Rebirth, that’s surely the point.