I did warn you!

It’s not what I expected.

I expected to prefer the PC version, the lead platform, thehomeofBaldur’s Gate.

Looking down on a character in Baldur’s Gate 3 asleep - or unconscious - on a beach. We see their head and shoulders. They are feminine looking, with orange hair, pink skin, pointed ears, and a white neck tattoo. They are pretty darn cool.

And if your PC is hooked up to your television, the environment will also be the same.

Anyway: Baldur’s Gate 3 plays differently on a controller in small but profound ways.

The main one is to do with movement.

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And the repercussions of this are larger than you might think.

Either way, I’m zoomed out - well out.

It feels more like being a battlefield commander ordering troops around than being one of them.

Two Baldur’s Gate 3 characters, side by side, holding their heads as they wake up after a spaceship crash at the beginning of the game. One is an elf, the other a dragonborn. I have a feeling they’ll get along famously.

With a controller, it’s a different experience.

Here, I’m directly in control.

I am much more in the world.

The PlayStation 5 inventory screen in Baldur’s Gate 3.

There’s something else, too, but it’s harder to describe.

In my experience, pointing and clicking requires more thought.

I’m not looking around for places to choose, I’m just pushing a stick.

Baldur’s Gate 3 being played in split-screen on PS5. It’s quite a busy screen.

I bet you do it too.

Of course it does - it’s why it’s become the de facto method of control there.

However much I try, I can’t replicate that feeling on PC.

Baldur’s Gate 3 being played in split-screen on PS5. From this angle, it doesn’t look bad, busy-ness wise. But in dense battles, it gets very crowded.

I’m always leant forward and never very far from the feeling of being at work.

None of this would matter if Baldur’s Gate 3 played rubbishly on a controller, of course!

But it doesn’t - far from it.

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The controller user interface actually handles all of the information on the screen better, I think.

Larian has clearly learnt a lot from adapting the twoDivinity: Original Singames for console.

I’m also a fan of the radial menus, now I’ve organised them a bit.

The inventory is more fiddly, though - granted.

For me, playing in Performance mode, it’s a smooth 60fps most of the time.

The only disappointment for me personally is split-screen.

If only there were cross play, then all of my dreams would come true.

Not yet, at least.