More than anything, South of Midnight feels like a celebration of a location and its stories.
Having now played the game for about 90 minutes, the gameplay doesn’t wow me.
As a weaver, Hazel’s job is to put these legends to rest.
I’m not sold on South of Midnight’s platforming or combat.
Still, South of Midnight isn’t an especially rewarding gameplay experience.
Spoiler: she cannot.
So the platforming could become more challenging and subsequently more fulfilling to clear later on.
Combat also feels somewhat trivial in service to the narrative.
Altogether it’s fine.
The one big exception I could see to this is the boss battles.
When Hazel faces these local legends, the encounter can play out in a few different ways.
The boss battles could be where the combat mechanics come together in a more fulfilling way.
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