Looking long and doing little.
I spent a few idle hours this week reading A Month in the Country, J.L.
But the videogame it left me thinking of was Pentiment, so maybe it isn’t that odd.
Pentiment already comes with a book attached.
Both stories revolve around art and medieval politics and the intricate secrets of monastic life.
Both are examinations of the way that meaning is constructed and wielded.
But Pentiment lingers on something that The Name of the Rose only dallies with - the passage of time.
There’s something lovely about the role art plays in both Pentiment and A Month in the Country.
In Pentiment, several masterpieces are created, inspired by the dramatic events that unfold.
Looking long and doing little!
Can games do this?
If novels can, and can be gripping as they do it, I suspect games can as well.