Looking long and doing little.

I spent a few idle hours this week reading A Month in the Country, J.L.

But the videogame it left me thinking of was Pentiment, so maybe it isn’t that odd.

Pentiment cover art. A figure sits hunched over a middle-ages drawing board, but where their head should be, there’s a great plume of orange, illustrative smoke instead.

Pentiment already comes with a book attached.

Both stories revolve around art and medieval politics and the intricate secrets of monastic life.

Both are examinations of the way that meaning is constructed and wielded.

Cover image for YouTube video

But Pentiment lingers on something that The Name of the Rose only dallies with - the passage of time.

There’s something lovely about the role art plays in both Pentiment and A Month in the Country.

In Pentiment, several masterpieces are created, inspired by the dramatic events that unfold.

Pentiment

Looking long and doing little!

Can games do this?

If novels can, and can be gripping as they do it, I suspect games can as well.