“We all played Valhalla,” game director Charles Benoit tells me.
It’s thematic of the story to have this group and these reunited people and make a family again.
So it felt good with the Hideout as a place [to] reconstruct your own community."
“It’s all real-time,” creative director Jonathan Dumont says.
“Everything happens there and you just go back right into it.”
And as I walked around my newly-planted zen garden, an idea struck - what this placereallyneeded was cats.
Lots and lots of cats.
“I think this is really a reflection of how different they are as people,” Davies says.
This article is based on a press event in Quebec, for which Ubisoft covered travel and accomodation.