Call of Duty: Modern Warfare 2

We’ve been here before.

Of course, the fish had no meaningful bearing on Call of Duty’s gameplay.

Water in Modern Warfare 2, however, will, Infinity Ward insists.

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Captain Price and co bob about as waves ebb and flow.

Swimming makes little splashes.

There’s a foam simulation.

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Boats produce a wake.

Drag them down then Call of Duty stab for the win.

Things get even more impressive when you dive underwater.

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Water refracts light and gets murkier the deeper you swim, which makes visibility something to content with.

I can already imagine underwater shenanigans when I get my hands on the game.

Why would you swim?

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Based on the Wet Work gameplay I saw, it’s a useful escape and evasion tactic.

It’s also useful for stealth.

I suspect it’ll be the same in multiplayer.

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Wheelson, one of my favourite killstreaks from 2019 Modern Warfare, can now swim.

I am genuinely looking forward to hunting down underwater enemies with everyone’s favourite remote-controlled tank.

Each piece of equipment properly interacts with water, too.

The flash bang has buoyancy and rises to the surface.

Similarly, the smoke grenade rises to the surface to billow from there.

Infinity Ward is trying to make water a fun place to play rather than a sand trap.

Mercifully, this is a shared experience with Modern Warfare 2.

All that good stuff has reported for duty here, which is what you’d expect from Infinity Ward.

(Yes, you’ve got the option to dive through windows.)

There’s a new ledge hang move that lets you peek and shoot with pistols.

you’re able to now mantle and ledge hang out of your parachute.

This should fuel exploration.

(you’re able to repair damaged vehicles to get back on the road.)

As for modes, the likes of Team Deathmatch, Domination and Ground War return.

Knockout replaces Gunfight - it’s 6v6 with one life and revives.

The new Prisoner Rescue mode brings breaching and sieging gameplay to Modern Warfare.

Someone at IW is a fan of Rainbow Six Siege, I reckon.

The developer teased “more to come” on many new features.

There’s new squadmate positioning and enemy patterns to NPCs, and even civilian movement to contend with.

I like the look of the new water tech and the implications it has for gameplay.

I’ll wet my beak, for sure.