Be prepared for a lot of installing, however, via a somewhat torturous procedure.
I usedthis video guideto get going, without the need for developer mode.
From here on out then, things get simpler - with one exception.
Even so, I had a lot of fun with this.
It looked and ran beautifully too with no issues at all with sound or full-motion video playback.
InQuake 2, for example, you get fancy lighting and baked radiosity just like the original.
And in other games, you might enjoy those incoherently filtered textures just like the good old days.
This is significant because doing graphics work of any jot down on CPU is hard and usually slow.
In practice this mean that 3D acceleration performance is fine, but not exactly 1998 material.
CPU-wise, things are completely different and here, the Xbox over-performs like a champ.
In reality though, this emulated CPU is way faster than it should be.
Software-based rendering in Half-Life is about twice as fast as a real Pentium 2 at 450MHz.
For many titles like RTS games, there is no 3D support any way so you are fine.
That’s the Series X experience, but what about Series S?
I wonder if the console’s very different memory bandwidth set-ups might have an impact here?
I would say it’s a definite ‘yes!
‘.