I often think about how memory doesn’t exist.

Our past is, instead, a complex process of reconstruction.

How much does my brain mislead me about my own past?

A wooden sailing ship sits inside a pond with a metal edge in this screen from Myst.

Perhaps the answer is best found in something that was concretely defined in my childhood.

After more than twenty years, I want to talk about Myst.

I was two when Myst released in 1993.

A panel with a wheel and a painting of a tree in this screen from Myst

By arriving so seldom, they became more formative.

Myst stayed with me not because it inspired a particular feeling in me, but because it inspired nothing.

I made no progress in the game.

A rickety wooden jetty leads towards a tower with a cage at the top in this screen from Myst

I didn’t make it out of the first age.

I’m not sure I even solved a puzzle.

We enjoy some games and we don’t enjoy others.

Misty woods with thin light spreading between the trunks of dark trees in this screen from Myst

It became one ofthosegames; one of those that sit in your backlog, brighter than others.

As someone who thrives on being told what to do (whowantsto make their own decisions?

Myst is a surprisingly simple game beneath its complex challenges.

A book is held behind a glass porthole in this screen from Myst.

You are dumped on a small island dense with puzzles and all the requisite information needed to solve them.

These puzzles often require lateral thinking, at times a good ear for sound, and solid memory.

After years of dreading Myst, I was surprised to find myself moving smoothly through the game.

Shockingly, my problem-solving skills had, in fact, improved since I was nine.

This caused the friend monitoring my progress to have a minor conniption.

In my defence, it wasn’t all a fluke.

Solving a puzzle in Myst, it turns out, is a lot like writing.

Yet, like writing, few things feel quite as satisfying as the moment when the solution comes together.

I breezed through Myst (and its sequel, Riven) and had a blast doing it.

Maybe I actually like celery, maybe Icanswim, maybe I’ve been too harsh onHideo Kojima.

No, let’s not take this too far.

I come from a family with a strong history of dementia.

It’s scary, scarier than the memories of Myst that stopped me playing it.