Something aboutHyper Light Breakerjust isn’t working for me.

And for a roguelike, that feels like a pretty big problem.

I didn’t get that from my time with Hyper Light Breaker.

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It’s a familiar loop if you’ve played a roguelike before.

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The order in which you want to fight these bosses is up to you.

Extracting and redeploying seems to be an important part of the loop.

The bounty hunters aren’t very smart and your hoverboard and glider makes it a breeze to get around.

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All these benefits in the player’s favor stack up, incentivizing you to keep extracting.

The game also felt unbalanced in many ways.

The whole ordeal felt cheap and I didn’t feel good about that victory.

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Plus, there are huge parts of the game I didn’t get to see.

Hyper Light Breaker is scheduled to launch in early access on PC later this year.

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