Hyper Light Breaker is odd.

But its strangeness tended to fit with the format.

Hyper Light Drifter - and Solar Ash, which I always see as being a sequel of sorts?

Hyper Light Breaker screenshot showing three characters running towards the camera

These were single-player games with fixed campaigns and carefully constructed worlds.

Hyper Light Breaker

Hyper Light Breaker is a procedural run-based game you play with friends.

Just a little less lovely.

Cover image for YouTube video

Setting myself on fire (still don’t know how I did that)?

Paying a load of currency for a cool weapon that disappeared forever when I died?

I wish I’d known in advance that this was how the game rolled.

A pool of bright light covers the floor in Hyper Light Breaker.

Here is the gist of things anyway.

And that’s the point, in a way.

And what I saw was often kind of brilliant, even if it was often tinged with frustration.

A boss takes damage in Hyper Light Breaker.

Case in point: slimes.

Low-level enemies -popcorn enemies, to use the memorable term of a developer I spoke to recently.

Anyway: not much to worry about.

Inside a shack the player interacts with a blast of light in Hyper Light Breaker.

Also, enemies that cast shields on other enemies forcing you to prioritise more distant enemies.

I think of that constantly while playing Hyper Light Breaker.

Here’s the final thing for now, I think.

An urban alleyway in the hub in Hyper Light Breaker.

Hyper Light Breaker is really, really punishing.

In the end I got around this by leaping into a game with strangers.

It’s beautiful here, as detailed and specific as anything in a Hyper Light game.

The player attacks a huge foe scattering crystals in Hyper Light Breaker.

It felt familiar - like it was part of the series I already know and love.

Why can’t it be more of what I already know?

But over time, I started to change my mind, and another thought crept in.

Exploring a valley with pines in the distance in Hyper Light Breaker.

Code for Hyper Light Breaker was provided by the publisher.