It’s quietly Crytek’s best game ever.
An assassin made of insects and knives shrieks somewhere in the dilapidated church behind me.
Moments before, he’d landed a headshot on my partner before disappearing back into the treeline.
We think he was alone - but you’re free to never be too sure.
If he isn’t, aiming out the window at this bush will prove very foolish of me.
Every passing second, that possibility weighs heavier.
I have him dead to rights.
I take the shot.
He spots me and shoots back.
The distance closed after neither of us proved particularly proficient with our rifles.
This encounter could have ended sooner.
But I wouldn’t have it any other way.
But I wouldn’t trade their skill set for mine.
Sweating is the point.
Here’s the Hunt: Rundown.
Your task: to locate and kill a monster that lurks in a compound somewhere on the map.
Once you’ve taken this bounty, you must escape.
That’s a tough situation, but you could at least plan for it.
You may arrive at the bounty’s lair to gunshots and explosions, a team already inside fighting.
You could fend against both, or set up an ambush somewhere outside.
Whatever you do, don’t startle the crows.
Many of these same tensions birthed the battle royale genre and were popularised byPlayerunknown’s Battlegrounds.
Hunt: Showdown is not a battle royale, but it’s uncompromisingly doubling down on these frictions.
It rewards careful, attentive and tactical play, yet weaves its most memorable moments from our biggest mistakes.
No two matches of this game tell the same story, and fundamentally, thesearestories worth telling.