A worthwhile current-gen revamp - with 60fps now the target.

There’s improved hair rendering, noticeably in the game’s loadout menu.

How do the three versions compare?

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And how successfully does each hit a stable 60fps?

Much of its winning PvPvE design stays intact as well.

As a bounty hunter, you’re unleashed in an alternate USA with a supernatural twist.

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It’s earned something of a cult following for good reason.

To hit a higher 60fps goal though, the targets change on current-gen machines.

Next, PS5 renders at a lower resolution of 1260p, again using FSR 2 for a 4K upscale.

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In terms of core visuals these three show some key differences.

Perhaps this is a bug - an oversight on Crytek’s part.

And in fairness, lens flares and soft light shafts are engaged on PS5 in exterior areas.

For better or worse in frame-rate performance, it’s a missing feature for now around interiors.

Texture quality, foliage draw, parallax occlusion maps, it’s all there in equal measure.

Series S has a few more cutbacks.

Anisotropic filtering is of a lower quality, and parallax occlusion mapping is pared back at points.

Series X is the worst performer of the three overall.

It’s a shame given that using Dark Sight is crucial to victory.

Likewise, Series X has issues in general open field play.

Next along we have the PS5 version.

First up, the Dark Sight view no longer shows as many erratic drops to the high-40s.

Rather, PS5 often runs similar scenarios at a plain 60fps.

Already then we’re at an advantage.

This bears out in regular action as well, with fewer drops when faced with a complex scene.

On balance, Hunt: Showdown 1896’s reinvention for current-gen machines is a mixed bag.