A worthwhile current-gen revamp - with 60fps now the target.
There’s improved hair rendering, noticeably in the game’s loadout menu.
How do the three versions compare?
And how successfully does each hit a stable 60fps?
Much of its winning PvPvE design stays intact as well.
As a bounty hunter, you’re unleashed in an alternate USA with a supernatural twist.
It’s earned something of a cult following for good reason.
To hit a higher 60fps goal though, the targets change on current-gen machines.
Next, PS5 renders at a lower resolution of 1260p, again using FSR 2 for a 4K upscale.
In terms of core visuals these three show some key differences.
Perhaps this is a bug - an oversight on Crytek’s part.
And in fairness, lens flares and soft light shafts are engaged on PS5 in exterior areas.
For better or worse in frame-rate performance, it’s a missing feature for now around interiors.
Texture quality, foliage draw, parallax occlusion maps, it’s all there in equal measure.
Series S has a few more cutbacks.
Anisotropic filtering is of a lower quality, and parallax occlusion mapping is pared back at points.
Series X is the worst performer of the three overall.
It’s a shame given that using Dark Sight is crucial to victory.
Likewise, Series X has issues in general open field play.
Next along we have the PS5 version.
First up, the Dark Sight view no longer shows as many erratic drops to the high-40s.
Rather, PS5 often runs similar scenarios at a plain 60fps.
Already then we’re at an advantage.
This bears out in regular action as well, with fewer drops when faced with a complex scene.
On balance, Hunt: Showdown 1896’s reinvention for current-gen machines is a mixed bag.