Not only that, but higher-end AMD RDNA 2 and RDNA 3 graphics hardware is in the mix too.
We’re already in playable frame-rate territory for the RTX 3080, but the 3070 is struggling.
From there, run either unlocked or use the game’s in-built 30fps v-sync cap.
Either way, I was highly surprised at how good the experience was.
Essentially, ray tracing is about literally tracing the path of light and its bounces against geometry.
The most obvious degradation to fidelity comes from reflections.
Obviously this is a noticeable step back in terms of visual realism.
Switch that up to DLSS quality on 2070 Super, 2080 or RTX 3060.
Even so, with the RX 6800 XT, I could still hit 30fps and use FSR2 balanced mode.
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All 20-series cards underperform according to existing benchmarks.
The 3070 trounces 2080 Ti, while even the 3060 beats out the 2080 by around 11 percent.
Returning to RTX 3070 though, 1440p looks viable, but the 24fps minimum is onerous.
The increase in rendering resolution and reconstruction quality works wonders in improving image quality.
The fuzz has been lifted and we’re back to a level of fidelity that befits the hardware.
This is point blank the best streaming experience I’ve ever had.
I was impressed with input lag too, even with frame-gen in the picture.
It’s not as precise as a local experience, but headshots were doable.