A walkthrough for all EMF Experiments in Spider-Man 2.
On that note, here’show to complete all EMF experiments in Spider-Man 2.
Then, you will be given instructions on what they need Peter’s help with.
Some are very basic and easy tasks, while others can leave you wondering what to do.
These vines will take you to three different specimens.
Head over to the large water storage container on northeastern side of rooftop.
Use the prompted commands and then, uh oh, you’ve sprung several leaks!
Once the leaks are sealed, you have completed this experiment!
You should see a murky puddle here.
Walk over and interact with it with Triangle.
Part Two
Rotate the molecule structure again.
Part Three
Yet again, rotate the molecule clockwise.
Part Four
Finally, rotate the molecule one last time.
We had to do this three times before we got the ‘right’ fish.
Once you’ve done this, head back to the Kiosk on the rooftop and splice some genes.
Then, exit the Greenhouse and follow the pollen clusters along the rooftops until you find the thieves.
Defeat them however you see fit, then collect the stolen specimen.
Take the plant back to the EMF Experiment rooftop and interact with the kiosk.
You’ll be interrupted when you start the gene slicing process.
Defeat the enemies again, then return to the kiosk.
This is exactly the same as the time you did it in the EMF Foundation.
All you have to do is make it to the end of the course to complete this experiment.
The charge will be represented by a ring around the target in the middle of your screen.
Then, switch to Sonic Shots when prompted and fire at the bird to stop it eating the bees.
Once the bird is back inside its home, the experiment will be complete.
However, we found an easier way to get these Wind Turbines deployed!
There is a bar on the left side of your screen that will tell you your current height.
Now, the game wants you to ideally use the Wind Tunnels but we found a different way.
Charge Jump into the sky, then instantly deploy your Web Wings.
You will lose height eventually, so rinse and repeat this method until all the Turbines are deployed.
When the enemies are down, use the prompted commands to throw the Turbine back into place.
The experiment will now be complete!
The charge will be represented by a ring around the target in the middle of your screen.
Once you’ve done this, fly the Drone through five holograms marking potential nest sites.
These holograms have a Bee in the middle.
However, after you fly through three holograms the Drone will be stolen!
Head down to the Drone’s last known location (follow the on screen marker).
We found the thieves by sitting on the rooftop that’s just south of the Kiosk location.
You know what to do - teach those thieves a lesson and the experiment will be complete.
However,you will not be able to access this reward until you’ve completed the main story.
The marker will take you back to your home and the reward is waiting for you in your garage.
Interact with the parcel on the desk here to claim your prize, which is theLife Story Suitfor Peter.
You’ll also get 200 Tech Pieces and 1,000 XP.
That’s it for now!
We hope you enjoy Spider-Man 2.