Doesn’t time fly?

You’ve got to think back to 2007, right?"

Firor says when we catch up at The Elder Scrolls Online’s anniversary event held in Amsterdam this week.

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That was crazy complicated to do when our base was originally a tab-targeted combat system.

What was it like to remake a game’s core mechanics and visuals?

A mix of “sheer terror and great anticipation”, Firor continued.

A young Ian Higton posing in front of some large The Elder Scrolls Online artwork at E3 2012.

The answer was yes!

Indeed, even after that work, I remember being thoroughly underwhelmed by my first play session.

This frosty reception certainly didn’t go unnoticed by Matt and his team.

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“We actually went in and played with them.

We joined guilds that people were playing a lot and just to kind of see what they were doing.

But really, it’s a virtual world where people just log into play with each other.

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And I think that concept, we had it, but it became more and more amplified.

So we wrote a cloud system - our Mega Server system.

But with Mega Server, you could just spawn fewer zones.

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And the players in the zones wouldn’t know how many copies of the zones there were.

10 years on, The Elder Scrolls Online is still going.

Sure, Firor says, though hindsight is a wonderful thing.

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“That’s the obvious big one.

There’s a meme in the ESO community that housing is the true endgame!

So what’s next?

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“I’m not even going to speculate,” Firor says when I namedrop the upcoming game.

“Everyone wants their Elder Scrolls 6 headline!”

And yet perhaps right now should be The Elder Scrolls Online’s time.

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It seems likely the game has a few years' left in it yet.