The World as well as an earlier, well-received TMNT game for the Game Boy Advance.

That’s an issue with a lot of beat em-ups.

That’s something that you have to alleviate, and find different ways to make it fun.

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“What we did was to make the rhythm almost like a shoot ‘em-up,” explains Lavigne.

“Enemies enter in certain formations and with certain timings that will create a certain rhythm.

I think that keeps the game from being repetitive because you keep the player active.”

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“The game was great and we’re pretty proud of it,” says Lavigne.

“But I wasn’t entirely satisfied with it.

It was good for what it was.

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But it’s definitely not the same experience as playing with friends in the arcades.”

“It was a game you found a lot in the arcades,” says Dotemu founder Cyrille Imbert.

“That was pretty cool because you could play with lots of friends at the time!

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It’s not only the games, but the licence as a whole.”

“It was kind of a natural evolution for the company,” says Imbert.

“When we were doing mostly remasters we were seeing people asking for more.

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It worked out really well, even if it was a smaller licence.

We were like, that’s the way we need to go.

We will continue to do remasters, well continue to do remakes but we need to go further.”

Every game since feels like another step further still.

I go to Japan - or I used to go to Japan!

“Its presented as an easy and safe solution,” says Imbert.

But weve confidence in our capacity to deliver something very cool for their property.

“Its a virtuous cycle, definitely.

“There are things that maybe two or three years ago were not possible.

But now suddenly, it’s possible for some reason, and vice versa.

It’s this forever growing pool of possibilities.”