Emma’s Adventures was a monthly column created for Eurogamer Supporters that ran throughout 2023.

We’ll open a new one each month, starting today with Emma’s topical-again adventures inFallout 76.

Can she make a go of running a fashion boutique in an irradiated warzone?

Four wildly different looks modelled next to each other in Fallout 76. One is a bathing suit, another is a Donnie Darko rabbit, the next is a leather chaps and waistcoat look, and the third is rubbery black bodysuit.

Let’s find out.

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Tattered jackets, leather coats and hazmat suits?

Cover image for YouTube video

So hot right now.

You might be surprised to hear that there was actually some logic behind this endeavour.

In-demand items such as legendary weapons and rare plans were out of reach for me.

A exterior shot of Emma’s fashion boutique in Fallout 76. It’s a small building with an open middle, and you can see mannequins modelling clothes in the windows on the outside of the building. It’s nice.

That, I could do.

In the early stages of Fallout 76, the game doesn’t really give you much to work with.

Wooden walls and recycled metal vending machines are the best it gets.

A male-looking character in some kind of mankini, inside a a shop, vacuuming the floor. I’m not sure what’s going on here either.

Let’s all pretend that one never existed.

Gradually, however, my adventures through Appalachia began to produce results.

I found plans for fancy lighting and sturdy tables, and purchased brick walls from a player.

An interior shot of Emma’s lovely fashion boutique in Fallout 76. It’s an open-planned central area with a wooden steepled roof, and some plush furniture. It’s all very organised and spacey, with a few display cabinets around.

I scraped together the 800 atoms required to buy mannequins from the Fallout 76 Atomic Shop.

I guess I can’t say that all my clothes are ethically sourced.

For a good few hours, I couldn’t figure out why nobody was turning up.

A cafe/diner someone has built in Fallout 76.

These are the ‘in’ thing, apparently.

Camp placement is key, with players more willing to visit those located near free fast-travel points.

The reason for this: artificial scarcity.

A large house on the very edge of a cliff, in Fallout 76.

I did, however, follow my new friend’s advice to lower all my prices.

(To my delight, I noticed that many would stop to admire the decorations.)

For one thing, it’s incredibly hard to make your camp look good.

A window in a brick wall, behind which two clothed mannequins stand. One is in a pink suit, one is in white. They are very well lit.

In fact, I’d say about 70 per cent of all Fallout camps look downright ugly.

I’m looking at you, glass walls.

Maybe in the future I’ll arrange a group fashion show with other players.

A character in skis and a, um, diving helmet, I think, jumps up in the air, legs akimbo, for a photograph in front of what looks like the Grand Canyon. As you do.

So you might want to start stocking up on grimdark fashion looks.

Anyone need a sheepsquatch outfit?

A large painted backdrop lit by floodlights at twilight. It’s an open-air photography studio in Fallout 76.