“You have to create a new claw-like way to hold your hand.”
Both Ian and Tom got a chance to try this, however neither particularly liked it.
“And partly maybe that’s just me getting to use a control scheme I’ve never used before.
But also for a fast-paced competitive game… You really have to get involved with the controls.
I came out of it and my arms were aching.
I remember saying to you Ian, ‘I’m exhausted after playing that.’
I only played it for five minutes.
“Yeah,” Ian added.
But that one I was like, no, I think I’ll skip that one.”
Does it feel as awkward to hold as it looks?
Now, your hand is in this little kind of pincer way.
Yeah, it was uncomfortable for me to hold.
Maybe after I’ve trained my hands it’ll be fine."
In use, though, the mouse functionality worked well.
We hope to do that at a follow-up event in London this week, by the way.
Ian also said the mouse functionality offered faster aiming in Metroid Prime 4 as opposed to using a controller.
“But as Tom said, who wants to play their console in front of a desk?”
To hear them talk about it makes me very excited indeed.
Regardless, in play, DK Bananza convinces - the gorilla-powered level destruction in particular.
“The destruction stuff is really impressive.
I’m surprisingly enthusiastic for it to be a pretty important title for Switch 2.”
Nintendo’s Switch 2 will be released 5th June in the UK and pre-orders are scarce but open.
Check out ourNintendo Switch 2 ‘everything we know’ articlefor everything you, um, need to know.