“It all started when Rocksteady shipped Arkham Asylum in 2009,” said Fryer.
“It was selling great.
Then suddenly sales dropped off.
They lost millions of dollars.”
However, Monolith went its own way to retain players by coming up with the Nemesis system.
“With [Shadow of Mordor] we faced the same problem,” recalled Fryer.
That was also why Shadow of War allowed players to import some of their nemeses from the first game.
The game was canceled with Monolith’s closure, andthe Nemesis system itself is under patent protectionuntil 2036.
Theoretically, WB could license out the Nemesis system to another developer.
But that has yet to happen.
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