This is how you attack and defend against enemies.

The more complicated bit, which it took me a while to work out, are carvings.

My frog character has these but the standard rat character doesn’t.

A mouse lady sits on a large backpack, holding a flaming torch. In the darkness around her are enemies coming for her loot.

Then it disappears after the battle until summoned again.

Therefore, the default grey backpack space, the solid space, becomes very valuable to me.

Positioning within your bag is very important, too.

Cover image for YouTube video

Where you put something in the grid matters because it can add bonuses to the items around it.

Coincidentally, these cleavers are called the King and Queen Cleavers.

So you see: there’s the start of a beautiful combination there.

A small frog character stands underneath a huge open backpack that’s filling half the screen, organised into tiles, and there are a variety of weapons and items filling those tiles.

Bag space is always at a premium, though - you could never quite fit everything you want.

I’m impressed, then.

What’s more, there’s currently a demo, so give it a go.

A small frog character stands underneath a huge open backpack that’s filling half the screen, organised into tiles, and there are a variety of weapons and items filling those tiles.

It’s time for backpacks to be visible again!

A small frog character stands underneath a large map showing the route through the dungeon and some of the merchants and forges you can encounter along the way.