“Perhaps, like Cloud on the gondola, I wasn’t ready to understand.”

He doesn’t understand, and he won’t until it’s too late.

Perhaps, like Cloud on the gondola, I wasn’t ready to understand.

Aerith stands in front of an airship in this image from Final Fantasy 7.

Final Fantasy 7, which was made by Square before their merge with Enix, is still a masterpiece.

The surprisingly deft storytelling contains one of the best examples of unreliable narration in the video game medium.

The main characters are particularly compelling and convincing.

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Cloud has a dark inner turmoil, Tifa is sweet but secretive, Aerith charming and reckless.

WhenSquare Enixannounced a remake of FF7 in 2015, I wasn’t as pleased as others seemed to be.

I’d never wanted a remake; in my eyes, the game was already peerless.

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Why bother to remake it?

I guess it was more than this, though.

I was also a little afraid.

What if the remake project surpassed the original game?

I’ve had more than one conversation with fans where our interpretations have clashed over basic character details.

Strange (and now infamous amongst fans) wraiths appear at points, determined to try and control events.

Despite my worrying, I don’t think the original FF7 will fade away for modern gamers.

It’s too significant.

But even if it did fade away for them, would it matter to me?

My memories and appreciation for the game are in me, and in these words.

I think that’s enough.

I don’t know what awaits us all at the end of the line for this remake project.

When I look past my fear, though, I’m excited to find out.