“We just love furniture from our grandma’s houses.”
So how will Bloober follow Silent Hill 2 Remake?
That’s the premise ofCronos: The New Dawn, as revealed duringlast week’s Xbox Partner Preview.
You always have to remember there are people behind every game.
It doesn’t make your work easier.
So kudos for [the team], because they made the impossible possible with making Silent Hill."
“We are still part of the big Bloober family,” he says.
Still, there has been some crossover between them, albeit on a technical level rather than philosophical.
“Everything has pros and cons,” says Piejko.
“I don’t think we are focusing on ‘hey now we are showing something that’s ours’.
We will just show our new great fucking games.
That’s the approach here, not thinking ‘oh but this one is ours’.
It’s also special by that, but we don’t think in these categories.”
Bloober is describing Cronos: The New Dawn as its first survival horror based on an original IP.
That surely makes it a fitting follow-up to Silent Hill 2.
That appears to have informed the decision to develop a new survival horror game.
Shooting will be a major part of Cronos, though.
The end of the announcement trailer includes a snippet of third-person footage and the protagonist wields a transforming gun.
In typical fashion, resources will be scarce and players will be outnumbered by enemies.
It’s the setting that’s perhaps most intriguing: an alternate history 1980s Poland with sci-fi elements.
That’s also informed the retro-futuristic vibe, alongside obvious influences like Alien.
“We just love furniture from our grandma’s houses,” adds Piejko.
Perhaps that explains the chess game in the trailer.
Another 1980s Schwarzenegger-starring sci-fi film about time travelling may have also influenced the story, the pair joke.
“We never go heavy on jump scares,” says Piejko.