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“It was definitely a huge focus,” he said.

Dive in any direction with omnimovement

Now Playing:39 Minutes of COD: Black Ops 6 Zombies Gameplay Full Round On Liberty Falls

“I wouldn’t say it was a worry, really.

That first year was like, let’s get it feeling like a Black Ops game.

Then, we started asking ourselves, what does a Black Ops game feel like?

Area 99 map layout

“Every Black Ops has its own story,” Scronce said.

Working with that crew [Raven Software] on how we can double-check this stuff all feels right.”

Unfortunately, for Warzone players hoping to prestige this year, there will be a bit of a disadvantage.

Black Ops 6’s Rewind multiplayer map

However, this classic-style prestige choice in Black Ops 6 and Warzone will be optional.

Black Ops 6 will integrate with Warzone by adding Treyarch’snew Area 99 Resurgence map.

“That has been the focus,” Miller added.

Take opponents hostage and use them as a meat shield in MP and Warzone

The spring news is pretty big.

“So, I think it’s about pacing the experience.”

Our full GameSpot interview with Treyarch can be found below.

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For more on Black Ops 6, here are allthe announcements for launch-day content.

Players can get hands-on with multiplayer during theBlack Ops 6 beta, which is live now with week one.

GameSpot:Just looking at the development time, this is the longest development cycle you guys have had.

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Miller:We moved from the Treyarch engine to the shared Call of Duty engine.

That was a huge part of it.

We were learning all the new tools and all those things.

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So, that was a big part of it.

I think the other one there is just like, because of how we rebuilt the stuff.

Because you’re reimplementing only sprint forward.

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You’re like, why does that work that way?

Why don’t we try this?

Is omnimovement something you guys would be open to tweaking later on?

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Were you guys worried about making the move over?

Miller:It was a focus.

Scronce:It was definitely a huge focus.

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I wouldn’t say it was a worry, really.

That first year was like, let’s get it feeling like a Black Ops game.

Then, we started asking ourselves, what does a Black Ops game feel like?

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I’ve worked on every single Black Ops game.

Every Black Ops has its own story.

So, I’m glad it’s come through.

Scronce:I think what you’re seeing is what you’ll be getting in the beta.

We’re still working on some things, but you’re right that it is a more simplified approach.

Which I don’t think it’s a bad thing!

Scronce:Absolutely not.

It was a big goal.

Scronce:Every single thing we’ve done in Black Ops 6 is like, how do we streamline?

How do we make it easier to get into?

I mean, on the attachments, right?

We talked about it.

We have almost no cons on our attachments, right?

We just want it to always feel great to put an attachment on your weapon.

What’s your play style?

Do you want ADS fast?

You wanna move fast?

But that’s not set in stone, right?

Scronce:Yeah, for sure.

Are there any game modes that we haven’t seen today that are more centered around the omnimovement?

I feel like this would play well with a mode like Blitz or Gridiron.

Are there any other modes you might talk about today?

Scronce:Nothing to talk about right now.

It’s definitely a topic of conversation within the game modes team.

And some of the fun post launch stuff, we’ll definitely talk about it.

Miller:New seasons will have new maps and modes.

Scronce:Yeah, permanent unlock tokens.

But yeah, it’ll, it’ll reset your level 1 to 55 content.

Just improvements, improvements, improvements.

Working with that crew [Raven Software] on how we can double-check this stuff all feels right.

And then taking an intentional pass across all the perks, gear, and all those things.

So, it’s like the best of everything.

The foundational change, though, I think is a big one.

Really talking about Season 1, it’s movement.

Movement is going to be a huge change.

But it looks like we’re getting Verdansk in the spring, and we’re keeping Urzikstan.

Are we keeping that for the entirety of the time?

Miller:So, yeah, I think, that has been the focus.

The spring news is pretty big.

Before you got a big map in the start, but you didn’t get one in the spring.

So, I think it’s about pacing the experience.

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