But it has everything to do with time.
It wasn’t rooted, as others are, in events taking place across days or weeks or months.
House of the Dragon does exactly the same thing.
So far in the series we’ve jumped something like 19 years forwards in time.
The time-leaping is a huge boon.
To me, it’s a missed opportunity.
Maybe that’s why every story revolves around an impending apocalypse.
Perhaps more importantly, we confine the kind of character development games can show.
Think about how much more we could see if we spent years with characters rather than days or weeks.
Think how exciting it would be to see them change and grow in a world that altered around them.
We’d allow games to show far more than only a snapshot of a place.
They could tell stories of entire worlds and lifetimes, rather than only moments within them.