And why we recommend 30fps over 60fps on PlayStation 5.
With final code in hand, we finally have answers.
There are two distinct tiers of features, one for PS4 consoles, the other for PlayStation 5.
So, we have two graphical feature sets: one for PS4 and Pro, another for PlayStation 5.
It’s actually rather uninteresting - which is a good thing.
Finding frame-drops in gameplay is challenging.
The most obvious performance issue concerns cutscene transitions between camera angles.
There are still some stutters from one cut to the next.
Horizon Forbidden West on PS5 isremarkably denseto an extent where YouTube video compression actually sells the game short.
The next significant drawback is level of detail.
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Volumetrics and particles are also of a lower resolution.
PS5 gets bokeh depth of field while PS4 makes do with a guassian effect.
), character rendering and crucially, animation.
It’s the complete package.
There’s a real sense that each region within this world has its own unique look and feel.
Beyond the sweeping vistas, the micro-level detail is also phenomenal, right down to individual flowers.
It’s one thing to look closely at vegetation but it’s another to interact with it.
In the sequel, all vegetation reacts to your movement - and that of other creatures too.
It creates a very active, lively scene in motion.
If you’re caught out in the desert, you’ll even encounter sandstorms.
Away from water, general lighting also receives a huge upgrade.
The first big change to Forbidden West involves pre-calculated lighting.
The sequel doubles the number of bakes to 12, increasing overall fidelity as a result.
Areas like small alleys or passages around buildings now receive improved coverage as a result.
All of this is embellished with screen-space ambient occlusion and improved shadows to add contrast and depth.
The combination of this vast increase in fidelity alongside the sheer variety in biome punch in is remarkable.
They emote, they move their hands and generally behave more like real people.
What I mean by this mostly ties into the pacing and the bespoke nature of its quests.
Honestly, Forbidden West works because it lacks the tedium and ‘checklist’-like design of certain other open world games.
Both myself and Rich Leadbetter (who also played the game) opted to play at 30fps.
Whichever way you choose to play, however, we highly recommend that you buy this game.