Every console version tested.

This isn’t going to appeal equally to all players, but I found it amusing enough.

That said, High on Life fares surprisingly well from a basic visual perspective.

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It’s perfectly competent and looks quite attractive in motion, but isn’t pushing beyond other UE4 titles.

There are definite issues as well.

That said, there are a handful of unique visual touches that I appreciated.

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Subtle tilts of the player weapons help to make the platforming feel quite responsive.

The first-person animation in general is really top-notch.

So in terms of basic visuals, the developers have done a good job.

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Unfortunately, this presentation is marred by some unpleasant performance on PS5.

For the moment, current-gen Xbox systems fare much better than PS5 in performance terms at least.

Visual features do differ between the two graphical modes on offer on current-gen consoles.

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In the shots I tested, the AO coverage looks very similar between its quality and performance modes.

This is likely a bug, or else an odd omission.

There are some surprises when it comes to pixel counts as well.

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Series X is much the same, coming in at ~1440p in every shot I tested.

Despite the PS5’s higher resolution, the incumbent Series S and X versions seem more polished.

Last-gen consoles also get the High on Life treatment, including new PS4 and PS4 Pro releases.

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Loading is also pretty egregious compared to the current-gen models, whether from the main menu or in-game.

PS4 Pro fares about the same, though larger stutters did seem less frequent.

The Xbox One platforms operate similarly, with the same hitching and loading problems.

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All eighth-gen platforms seem to deliver a properly-paced 30fps output now, though they obviously have other substantial problems.

Notably, none of the last-gen platforms exhibit any of the animation issues we see on PS5.

High on Life is a good-looking game and an entertaining adventure that I enjoyed playing.

The basic visual presentation is quite pleasing, with great use of the UE4 feature set.

It feels fine most of the time, but when the game is experiencing animation issues it’s off-putting.