Great games get a wider audience - but bugs and Xbox tech issues need closer attention.
Lower profile titles that aren’t exactly triple-A juggernauts gain a new lease of life on competing console hardware.
Focusing on Hi-Fi Rush today, something unusual caught our eye.
They sport matching textures, anisotropic filtering, and world detail.
However, the shadow quality on PS5 is improved compared to the original Xbox Series X version.
To be clear, this is the only tangible difference between the Series X and its Sony counterpart.
It began withGhostwire: Tokyo, emerging on Xbox a year after its prior timed exclusivity with PlayStation 5.
It was the case then, and is the case now.
It doesn’t send out the right message to the Xbox audience.
60fps is absolutely fine.
Xbox systems all ran at 60fps at best and its no-show on Microsoft hardware was described as a bug.
It runs just as you’d expect too: matching the PS5 with the same small unnoticeable blips under.
But the upshot is, Xbox does make the most of its newly-added 120Hz mode.