Developer believes initial success isn’t down to price.
A look at the game’s Steam charts shows a steady drop since February, when the game launched.
According toSteamDB, at its peak in February shortly after launch, there were 458,709 concurrent players.
In comparison, its peak over the last 30 days is 166,305.
That’s a drop of 64 percent.
Looking by average players, February had 208,303 helldivers in the game.
That average player count has dropped to 78,634 over the last 30 days (a 62 percent drop).
Of course, player numbers are expected to drop over time.
But for Helldivers 2 there are a number of factors that may have contributed to this decline.
The most notable reason is theinfamous PSN debacle that kicked off earlier this month.
Additionally, the game has sometimes been subject to bugs and other issues, causing player frustration.
It’s one," he said.
I know that’s false, and now we’re not making a Star Wars game anymore."
Pilestedt lastly touched on its success as a live service game, something others have struggled with.
But that’s not a reason why any consumer would want to engage with us," he noted.
I think that is a problem…
I’ve decided it’s a problem, it’s a massive problem," he said.
He also implored developers not to shy away from engaging with its community.
He noted there will be times when people get “pissed”, acknowledging that PSN hoo-ha.
“But, at that point, it’s like ‘ah, sorry!