“The 0.1 percent are already vampires.”

Redfallis a silly game about shooting vampires, but also not.

These groups help keep combat varied, and offer a somewhat easier experience than the game’s fast-moving recently-deceased.

Promotional artwork for Redfall showing a vampire emerging from a pit with his back to the camera. Four heroes gather in the distance ready to fight.

“The thematics are that the [richest] 0.1 percent are already vampires,” Smith tells me.

“And in this game, they literally become vampires.”

“Our fiction was never a disease metaphor.

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It was always elective.”

“It was always elective, it’s not like a zombie outbreak where I accidentally gave you vampirism.

You have to decide.

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And you’re probably like, ‘Bring me your neighbour’s kids’.

And I bring you my neighbour’s kid [in exchange].

That’s literally our fiction.”

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“We had no power for 10 days and had to boil our water.

Another time recently we lost power for four days.

I think all of that was in my head.”

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There was just this crestfallen, defeated, kind of reaction.

And that’s when I felt it: ‘This signals the beginning of something really wild.’

This is like echoes of earlier times in history."

“It’s on my mind a lot.

But I make video games.

So what do I do?”

“It’s on my mind a lot,” Smith continues, taking a breath.

“But I make video games.

So what do I do?”

“The question is, is that just annoying to the people that don’t care?”

“Or don’t want that around?

Is it interesting at all, to the people who do?

Because at the end of the day, you’re shooting vampires.

Is it the worst of both worlds?

It worked out with Dishonoured and Deus Ex, but obviously sometimes it doesn’t work out.”

“Early on, there was a little pressure here and there.

You know, executives, always [say] ‘What if there was a store?’

and I was like, ‘There’s no store, there’s no microtransactions’.

There was pushback and a back and forth.”

There’s also Jacob, a former member of Bellweather who is now estranged from the group.

He now has a vampire eye, for reasons, which lets him scout using a ghostly raven.

He also has a high-tech invisibility cloak and a souped up sniper rifle.

“Dishonoured is aristocrats making a profit during the plague.

But if you read more deeply into it, the founders of Aveum therapeutics were already vampires.

Monsters are always metaphors.

“Most of the time, this is just a spooky action game,” Smith concludes.

Most of the time, that’s what the game is about.”