That’s not to say games like The Walking Dead brought some unseen revolution in video game storytelling.

I was certainly guilty of this with my playthrough.

And all this without creating an overemphasis on optimising choices that might feel clinical or cold.

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Even mindless and minor decisions become conflicts of morality and logic.

Never mind how all the foresight in existence is nothing for the wisdom of hindsight.

Anything to get closer to the truth, right?

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And surely they’ll understand.

You were in love, once.

Seeing a future and living it are two different things.

Harmony The Fall of Reverie review - screenshot showing The Augural, where choices are made

Touchscreen support (on Switch).

But the regret haunted me for the rest of the game.

Instead, my experience strode forwards, now haunted by a future I could see but never follow.

Harmony The Fall of Reverie review - screenshot showing The entities of Chaos and Power facing each other with anger

All due to a belief that witnessing the future gave me some blueprint for human connection.

Regret, joy, contemplation, foresight, hindsight.

There’s nothing else I’ve played quite like that.

Harmony The Fall of Reverie review - screenshot showing Truth standing stoically inside a blue void

Harmony The Fall of Reverie review - screenshot showing Nora speaking to Jade

Harmony The Fall of Reverie review - screenshot showing The city of Atina

Harmony The Fall of Reverie review - screenshot showing Bliss speaking in a frustrated tone

Harmony The Fall of Reverie review - screenshot showing Bliss is concerned about the future of Reverie to Polly/Harmony

Harmony The Fall of Reverie review - screenshot showing Bliss appears shocked at the presence of Polly/Harmony in Reverie

Harmony The Fall of Reverie review - screenshot showing Polly reacts to the glowing of a blue necklace