First impressions of the new upscaling, ray reconstruction and frame generation upgrades.
There’s a lot to discuss here but to be clear, this is preview, first look coverage.
The RTX 5080 I had access to is an engineering sample.
The drivers are not final.
However, running unlocked, frame-rates are much higher than the 120fps limit I imposed.
The transformer model is highly scalable, so Nvidia is predicting further improvements to quality with better training.
This is best shown in the video above, but smearing and ghosting are drastically reduced.
However, the implications of the super resolution and ray reconstruction improvements are significant.
DLSS frame generation also gets new features - but these are tied exclusively to the new RTX 50-series cards.
The single generated frame-gen tech used in 40-series is augmented with two and three frame generation in 50-series.
The gains continue as we made more generated frames.
My concern with the new frame generation technique was latency.
When DLSS 3 launched, frame generation was achieved by buffering an extra frame then calculating the intermediate one.
In the video, you’ll see that I’ve included PC latency results - again measured by FrameView.
My time spent with the RTX 5080 was promising then.