This piece contains spoilers for Halo: Reach.

In the pantheon of platform exclusives, few loom so large as Halo.

To many people, the Chief is Halo.

A moon rises on the horizon in Halo: Reach

But what happens when you leave him out?

I know this because Reach was my introduction to this particular universe.

In storytelling terms it feels like the pinnacle.

Cover image for YouTube video

Terror and despair seep from every pore of the game, like thick blue blood from a bullet-riddled Grunt.

Reach is a brutal, uncompromising and surprisingly emotional ride.

That’s because, as a prequel, we all know what happened on Reach from the very start.

Two Spartans chat in front of a rugged backdrop of dawn mountains in Halo: Reach.

Even the promotional materials for the game stated, “From The Beginning You Know The End”.

Initially it’s thought that there’s a rebel uprising underway.

You’re in for it.

A lone Spartan with antlers surveys the dusty horizon in Halo: Reach

Reach is focused, but because of that invasion storyline it feels massive, too.

And while there are victories, the game cruelly rips them away from you time and again.

Take teammate Jorge’s death, for example.

An armoured soldier surveys the scene in Halo: Reach

It’s all been for nothing.

For less than nothing.

It still feels like a landmark game for this kind of thing.

A Spartan stands before a mountain watching a flaming spaceship in the sky in Halo: Reach

While we’ve traversed urban prefs likeHalo 2’s New Mombasa, the streets are deserted.

The most “alive” game of the series gets killed off in real time.

Reach makes Halo’s fiction feel real to me.

A spacecraft races past a huge Covenant ship in Halo: Reach

It makes me care about characters and stick around to watch cut-scenes.

(In fact, several features of Reach are effectively prototypes for features of Destiny.

I’m thinking of things like character customisation, ship and location design and especially armour abilities.)

A Covenant ship hangs in the sky while a Spartan watches in Halo: Reach

(For the record, it’s now very, very good.)

Meanwhile, Reach exists as this perfect, anguished moment at the centre of Halo.

The hero’s missing, but perhaps that’s why this game is so good.

We all belong to Reach.