Technical issues are minor - it’s a brilliant way to play the game.
It erodes trust with the community, as the community is part of our world building…
I would say for any FPS going forward, we will always have split-screen."
If players do drift too far apart, a warning countdown appears that encourages players to get back together.
If they do not, one of them is killed and respawned near to the other.
However, this can cause a corruption issue if the other player in standard gameplay.
In terms of basic logistics then, split-screen just works then - give or take the occasional glitch.
On Xbox Series X at least, there are no performance issues either.
It’s really smooth in the 60fps mode with the console set to output 60Hz.
Additionally, level of detail is pulled in a touch, but it still looks good.
Still, play at 60fps with the console set to a 60Hz output and you’re golden.
It’s an excellent experience.
However, despite understandable graphical drawbacks, it’s perfectly serviceable and a solid way to play.