The fable of Arachne.
Sequels are always difficult, I imagine.
How to capture the core brilliance of a thing and build on it?
What to add, what to remove?
But not every game is Civilisation.
Hades 2
Sequels for roguelikes, though?
Roguelikes are games that already carry an infinite number of sequels within them.
If Spelunky struggles with this, what hope for everyone else?
Hades 2seems very happy being a sequel, even a sequel to a roguelike.
That said, there are changes, and big ones.
And yet before I get into them, two interlinked questions and answers.
Not sure, actually.
Secondly: in terms of the fun I’m having, does that really matter?
Firstly: that’s a great name for something.
Secondly, it has a standard one-two-three attack where the third beat goes off like a machine gun.
Nothing standard about it!
Like Zagreus, Melinoe has a sprint dash, and she has a standard, special and cast attack.
But the biggest change to the system is the addition of Omega attacks.
Omega attacks work on a pool of Magick mana that sits above the health bar.
(Or maybe below?
Hades 2 remains sufficiently frantic that my concept of the UI is even more impressionist than normal.)
They do feel a bit like that to me.
Pay attention to that: Hades 2 wants you to have easy access to Magick.
This is just one way that Hades 2 shows a deep comfort with the traditional Hades flow.
The second is that Hades 2 seems to be very interested in cumulative power from the off.
Well, you’re going to be extravagantly powerful, anyway.
But the enemies build too.
Bosses, meanwhile, are not screwing around.
Hades 2 isn’t screwing around.
That might be its defining feature.
Some people play this for the slide-and-smash combat.
Some people love the Classical reality show going on as the gods weigh in.
I chose and moved on and was pretty happy about things.
But I thought: Arachne.
Controller remapping available as well as god mode, aim assist and a timer display.
You know: oh gosh, another vivid classic, fine.
And that’s quite a thought.
Hades 2 code was provided for review by Supergiant Games.