An impressively tweaked port.

Grid Legendsis a great-looking racing game.

That’s true across all the platforms, but the recent release on Android and iOS is intriguing.

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In fact, it’s one of the only triple-A iOS ports I can actually recommend.

Lighting has been significantly simplified while shadows are obviously lower-res, with a sharper divide between cascades.

Shadow aliasing is a bigger problem as a result, with coarser shadows that look less natural at rest.

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The foliage in some tracks appears a bit flatter, with lower contrast shade beneath.

That said, there is one lighting tweak that actually favours the iPhone.

On iPhone, they are full-rate, and distract much less and of a higher resolution.

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Model detail also takes a hit.

Texture filtering is reduced, crowds are simpler, while particle effects are pared back or gone.

That’s all the more impressive given that performance is also strong.

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When the cars bunch up a bit though, frame-rates can briefly tumble down into the 20s.

Rewinds also tend to provoke frame-rate problems, though it has little gameplay impact.

Additionally, the motion blur present on both platforms makes the game feel decently smooth despite its lower frame-rate.

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But there are two other visual modes to look at as well, which come with their own trade-offs.

The upside though is that performance is very good, hitting a consistent 30fps in typical play.

However, this mode uses real-time cubemap reflections that update at half-rate, which means 20Hz here.

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I do however have an iPhone 13 Pro Max that I tested briefly.

But generally speaking, it’s a good-looking experience that runs at a decent performance level.

Overall, Grid Legends works.

It doesn’t suffer from any glaring flaws, and is a well-optimised version of a beautiful racing title.