I shed a Teer Fradee.
I worry aboutGreedFall 2.
But the sequel takes all of that good work and seems to step backwards from it.
Was anyone, or was it just a European studio’s, a French studio’s, best guess?
But GreedFall 2 is different.
It moves away from the console kind of approach for a more tactical ‘pause and issue commands’ approach.
The intent is fine; it’s the execution that’s not.
There is an open-world here though, and GreedFall 2 does have its own unique kind of depth.
There are usually multiple ways you’re free to do so.
It’s a nice system - it’s something I haven’t seen implemented in this way before.
As an open-world game, it can feel very hemmed in.
Perhaps worst of all, GreedFall 2 is dull.
It feels like a much more generic fantasy RPG this time.
There’s nothing much particularly interesting going on, either, no sense of high stakes or urgency.
But there’s a lot to do.
I only hope Spiders gets chance to do it.