I shed a Teer Fradee.

I worry aboutGreedFall 2.

But the sequel takes all of that good work and seems to step backwards from it.

The mysterious settlement leader Mev from GreedFall 2, with her painted face, green hair, dark eyes and what looks like a branch on her head.

Was anyone, or was it just a European studio’s, a French studio’s, best guess?

But GreedFall 2 is different.

It moves away from the console kind of approach for a more tactical ‘pause and issue commands’ approach.

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The intent is fine; it’s the execution that’s not.

There is an open-world here though, and GreedFall 2 does have its own unique kind of depth.

There are usually multiple ways you’re free to do so.

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It’s a nice system - it’s something I haven’t seen implemented in this way before.

As an open-world game, it can feel very hemmed in.

Perhaps worst of all, GreedFall 2 is dull.

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It feels like a much more generic fantasy RPG this time.

There’s nothing much particularly interesting going on, either, no sense of high stakes or urgency.

But there’s a lot to do.

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I only hope Spiders gets chance to do it.

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