UPDATE: The verdict is in on the Series S version.
The performance RT option is missing though, meaning that ray traced sun shadows are not available.
Ray tracing is also missing from the fidelity mode, again differentiating it from the Series X game.
Adding to the sense that Series S is short-changed is the situation with performance.
Let’s start with the basics.
Loading is also dramatically improved.
Regardless of mode, there’s little to split the two.
However, ambient occlusion and environmental shadows are a match between the two systems.
This difference only manifests in the non-RT performance mode and most later scenes show little to no difference.
The extent of the parity extends to all areas that really should have improved too.
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PS5 and Series X are closely tied then - but does performance hold up?
On a general level, all modes on all systems play relatively consistently at their 30fps or 60fps targets.
However, there are some moments where performance may dip.
Anything involving explosions and vehicles taxes both PS5 and Series X alike.
However, general play in missions tends to roll out as it should.
On Xbox Series X, there’s still a dip, but this time to 50fps.
Different scenarios seem to favour different consoles.
Both are capable of drops under 60fps, though never too long to disrupt the experience.
Of course, you might use the non-RT performance mode to lessen the impact of those drops.
The frame-rate leads are interchangeable, by and large.
The noticeable contrasts end there.