Stunning VR realism and new AI are game-changers.

This no compromise approach has the potential to provide a truly killer experience, but does it deliver?

rather than the Sense controllers.

gran turismo 7 vr

Once you sit down and begin a race in VR though, you might not want to ever leave.

The cockpit VR experience here is sublime.

All the work poured into those realistic physically-based materials pays off big time - it’s really striking.

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For example, overall track detail is slightly reduced, with less grass and more visible pop-in.

Certain weather effects have also been altered.

The rain particle system, for instance, sees a reduction in quality when used in PSVR2.

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Motion blur is also predictably disabled.

GT7 also makes use of foveated rendering - and the implementation is interesting.

The sheer volume of cutbacks and quality reductions was simply too great.

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So what about performance then?

Unfortunately, there’s no way to accurately measure frame-rates using the system’s social screen output.

It’s still perfectly playable but a native 90Hz option with further reduced visuals would have been worth testing.

gt7 psvr2 screenshot, showing foveated rendering (blurry low-res presentation of elements you’re not looking at).

Beyond the racing, there’s a decent amount of other VR content.

This mode really highlights the amazing detail and materials work on display.

This option is available for all cars, making it a great way to appreciate Polyphony’s craftsmanship.

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The other big feature added in the PSVR2 update is the Sophy AI.

There’s evidence of real trepidation and caution which I found utterly fascinating.

it’s possible for you to even see small emoji above each vehicle that indicates their current feelings.

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Definitely give it a shot, even if you’re not playing the VR update.

Honestly, I can say the same about GT7 in general.