8K, more RT, better VR, new image quality options and faster frame-rates.

Buckle up, this is going to be good!

Reflections now more accurately correspond to the world around you and update more frequently.

the cockpit of a suzuki jimny in gran turismo 7 with the ps5 pro

Gran Turismo 7 also benefits from PSSR, which is an optional setting as mentioned earlier.

For example, I noticed noisy, flickering taillights with PSSR and RT enabled on a Toyota Supra.

Its use mainly makes sense for 120Hz displays, which we’ll cover in a moment.

Cover image for YouTube video

This is a huge deal and delivers exactly what I wanted from the original release.

The one mode where the cockpit is crucial is VR.

The experience is nearly unrivalled in terms of immersion.

PS5 Pro RT on vs RT off in Gran Turismo 7 (screenshot). The car shows self-reflections.

On PS5 Pro, the reprojection option fixes this almost entirely.

Motion instantly feels super crisp, the double image effect is gone and nearly all remaining blur is addressed.

There’s no real information out there about how Sony’s implementation works - does it use machine learning?

PS5 Pro RT on vs RT off in Gran Turismo 7 (screenshot). A reflection is visible on the driver’s helmet.

Would it work on a base PS5?

  • but the effects are exceptional, with only a few minor caveats.

With the new features discussed, it’s time to talk performance.

RT on in GT7: you can see the POV car’s reflection on the car ahead, and vice versa.

When playing with RT enabled or at 8K, the game outputs at 60Hz with a 60fps maximum frame-rate.

Given that the internal resolution is 4K, that’s pretty impressive.

This makes for extremely smooth gameplay, especially with VRRR enabled.

GT7 PS5 Pro frame-rate screenshots: slight dips at 8K 60Hz

Therefore, I suggest disabling PSSR entirely in 120fps mode.

GT7 PS5 Pro frame-rate screenshots: slight dips with PSSR disabled in the rain