Replays work across consoles, delivering remarkable comparisons.
Let’s start with the absolute basics then.
PS5 has increased clarity then, but we also noted fewer edge aliasing artefacts too.
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They’re fairly low resolution on PS5 already, but PS4-class machines are pared back still further.
In-game motion blur is also implemented on PlayStation 5, adding to the sense of speed and immersion.
There’s not much to discuss here.
It’s also no surprise to find that loading times are vastly improved on PlayStation 5.
In fact, GT7’s launch day patch has actually reduced loading times compared to the review code.
Transitions from menus to gameplay are now virtually seamless in GT7 and that makes a huge difference.
Ultimately, Polyphony Digital has delivered three excellent versions of Gran Turismo 7.
In common with other first-party Sony games, the PS4 and Pro versions are mostly identical - resolutions apart.