A Loki start teases giant action to come.
Is there a more God of War place than Svartalfheim?
Certainly not from what I’ve seen so far.
But I can talk quite freely about this place, and I’d love nothing more.
We are on the hunt for Tyr, a rather important giant.
He is probably locked in a mine here, I understand.
What do you think of when you imagine a Dwarven mining realm?
I think of one thing in particular: contraptions.
Contraptions are everything in God of War, and seemingly more-everything-than-ever in Ragnarok.
I’ve been whipping chains, boomeranging axes, smashing rocks and trees and icicles.
I’ve knocked down little statues, cranked great wheels, paddled under low bridges and hopped across chasms.
Go there and do this so you’ve got the option to do this and get that.
Well, everything you’d expect.
But silliness is fun.
Atreus, meanwhile, is a teenager now, less boy and more lad.
The whole thing is drenched in that special something’s-about-to-go-down sauce.
Beyond that though, one thing I’ve yet to really find is novelty.
Combat, too, has yet to really evolve from the 2018 game.
I’ve no doubt it will.