What’s improved over console and how to get the best optimised experience.
Another huge PlayStation exclusive has found its way over to PC - and the results are spectacular.
Performance is generally excellent too and there’s support for both ultrawide monitors and high refresh rate displays.
There’s much to discuss here, so where to begin?
However, that constant camera movement itself has an option to reduce its severity, which is welcome.
There’s generally faster loading too, depending on your hardware.
Artefacts including checkerboarding patterns on particles and general fuzziness on texture surfaces are gone on PC as a result.
And yes, DLSS holds up beautifully, with some aspects of the presentation actually improved over native rendering.
From there, we move onto improvements in graphical fidelity, where God of War also impresses.
This effectively sets a baseline of sorts for those with more capable hardware to push harder and further.
To my eye, the most obvious upgrade are the shadows.
Increasing shadow quality diminishes this effect, reduces flickering and even aids ground detail.
There’s far less obvious pop-in closer to the camera as you walk and run through the game.
Beyond that, volumetric fog quality can be improved, reducing aliasing.
Screen-space reflection quality is also improved, boosting resolution and again, reducing flicker.
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However, improved anisotropic filtering also aids the presentation.
For example, dropping shadows from ultra to high improves performance by a massive 48 percent.
Beyond that, I recommend selecting the original setting for atmospherics and the high setting for ambient occlusion.
More of an issue is VRAM.
If you’re at 8GB or higher, you should be fine with max textures at any resolution.
So what’s the score here?
Radeon RX 580 performance is more problematic, with far more variance.
60fps on the AMD offering is right on the cusp at some points.
I’d really like to see this situation improved for users of Radeon GPUs.
The CPU requirement is relatively light for PS5-class 60fps gaming.
Moving up a class to the Core i9 10900K, it sustained 160fps for most of the duration.
Reducing shadow and model quality controls can help to mitigate this occasional slowdown.
In general, if you have an RTX GPU, you should use DLSS.
Check out both options to see which you prefer.
Rarer still are some ghosting issues on high contrast foliage.
By and large, the quality and performance wins here easily outweigh the occasional artefacts.
My fingers are crossed that these issues can be improved via patches.
It still is, and today, the enhancements are even more pronounced on PC.
I highly recommend checking it out.