I pity the ghoul.

From the moment you take control of Akito, they’reeverywhere.

On the crosswalks and the pavements.

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In the hospital and the subway stations.

Small, forlorn piles of clothing that once kept someone warm and dry.

Most of the time, the people of Shibuya don’t seem to matter.

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I suspect that’s why I enjoyed Ghostwire’s side missions so much.

I know, right?

It’s the combat.

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And it looks spectacular, by the way.

Your enemies flail about widely and Akito’s blessed with the reaction prowess of an arthritic tortoise.

Combat does get better the more you play, but it never getsgood, I’m afraid.

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The Visitors themselves, though?

They’re gloriously horrifying and horrifyingly glorious.

If you’re lucky and uninterrupted, you’ll get to dispatch them there and then.

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If you’re not, round two will ensue until one of you is dead.

You’re nice!"

when I share a handful of dog food.

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There’s more, of course: a lot, more, actually.

You’ll never run out of health items.

You’ll never run out of Meika, the city’s currency.

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The skill tree is unremarkable.

Each one of these vignettes was a rare and welcomed - if all too brief - treat.

You’re nice!"

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when I share a handful of dog food.

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