The Digital Foundry verdict on the PS5 version.

Ghostwire: Tokyosees acclaimed Japanese developer Tango Gameworks striking out in new directions.

First up, I wanted to share some impressions about the game overall.

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It’s not to my tastes but I’m aware that many love this style of experience.

This applies to Unreal Engine’s SSGI - a screen-space-based global illumination solution that uses software ray tracing.

I talked earlier about the six (!)

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Ultimately, it’s very straightforward.

Ghostwire: Tokyo has quality and performance modes, along with HFR (high frame-rate) variants.

In the HFR modes, the user can choose to engage v-sync or turn it off completely.

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Let’s break down these modes in more detail.

For this reason, I can’t recommend this mode unless this sort of thing does not bother you.

Next up is the 60Hz performance mode.

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Two modes down, four/eight to go!

HFR is primarily designed for 120Hz displays, unlocking frame-rate to allow the game to run faster than 60fps.

Then there’s the unofficial HFR options, which you access by disabling 120Hz support on the PS5 dashboard.

Again, ignore the v-sync off option - it’sreallyugly - and stick to v-sync on.

If the range of resolutions and modes sounds bewildering, it is.

Tango Gameworks could change it very easily to a much simpler, more explanatory set of options.