Prepare to listen to the heart of your cards in this relaxing card game!
Genshin Impact TCG Genius Invokationintroduces to players a new way for them to interact with the world of Teyvat.
Every deck in the game must have a total of 33 cards, split betweenthree character cardsandthirty action cards.
Whoever beats all the opponents character cards is the winner.
To those who want to play some matches, there are three options.
The second option is theDuel.
Some of the same NPCs who offer an Adventure Challenge are also up for a match against you.
Winning duels will give you Player Experience and Lucky Coins.
Lastly, you could challenge theweekly Guest Challengeswho are found at the Cats Tail.
To get them, just talk to Prince the cat with a hat at the Cats Tail Tavern.
you’re free to also spend your lucky coins buying new cards there!
Each of these has a specific amount of Life Points, an element, and a set of skills.
A character always has anormal attack, anelemental skill, and anelemental burst.
it’s possible for you to only activate a characters burst after filling up their energy slots.
On the other hand, theAction Cardsincludeequipment cards,support cards, andevent cards.
In general, all of them affect your cards or other aspects of a match in a specific way.
And Event Cards have instantaneous effects.
The last one is a special pop in that can replace any other element.
So don’t forget to redeemnew codesforPrimogemsto help pull them, and check out our regularly updatedtier list.
Elsewhere, we havetips and tricks for beginners.
Everyroundin a match of Genshin Impact TCG is divided into specific phases.
you might switch as many as you want among the five, but you might only do so once.
Changing your active character is only possible during the next phases.
Right after you pick your active character, theroll phasebegins.
Eight elemental dice are rolled.
you’re able to reroll as many of them as you want, but only once too.
During this phase, there are two types of possible actions:regular actionsandfast actions.
In opposition to regular actions, fast actions dont end with your turn.