Games are good at moments of reflection - a very specific kind of reflection anyway.
You might call it the “Well, That Didn’t Work” Moment.
In games we get do-overs, so when an approach isn’t working, you get to rethink it.
Rather than in real life, say, where I just try the same failed approach again but grumpier.
There’s a reward for being bad at the game.
The funny thing is, I’ve always found deck building really overwhelming.
InHearthstone, for example, I never made a deck from scratch.
With just eight cards, it’s something I can get my head around.
More than that, I can go from tweaking to testing very quickly.
And that way leads to combos.
Example: my new favourite card is Hobgoblin, because Hobgoblin is literally the worst.
You’re basically flinging -7 into your enemy’s house.
And this has made me think.
You don’t often damage your enemies directly in Marvel Snap.
And it’s why packing a card like Hobgoblin makes me feel even more of a jerk.
But every jerk gets their comeuppance.
I played Hobgoblin last night and accidentally deployed them on Kamar-Taj where On Reveal effects happen twice.
Arguably where Hobgoblin belongs.
And that, of course, left me with a lot to reflect upon.