This lore of mine.

Perhaps Frostpunk 2’s greatest achievement, however, is what it manages to stimulate outside of play.

That said, my reference texts might not be your reference texts.

Frostpunk 2 screenshot showing a detailed render of the old Captain of the city of New London looking downcast and tired

In the meantime, indulge me; like Frostpunk’s disparate factions, we might find some common ground.

The primary aim remains to guide and develop a fuel-guzzling city through an ice age.

Build housing, industrial districts, and special structures to gather and store resources.

Frostpunk 2 screenshot showing a zoomed in view of a Food District, showing a hothouse

Explore the surrounding Frostland, and, above all, keep the power generator working.

The question is not whether you’re free to survive but how.

It symbolises the quiet tyranny of administration.

Frostpunk 2 screenshot showing a view of the Frostlands, showing New London, the Old Dreadnought, a few outposts and the surrounding wastes

In particular, Frostpunk was absurdly effective in pushing me towards the latter.

But I also expected it to.

There is something absurd about their exchange.

Frostpunk 2 screenshot showing The Resources tab of the research tree

But it only seems absurd because it is so far outside my typical frame of reference.

The sequel manages to sidestep this problem.

To an extent, this can be traced back to that sense of scale.

Frostpunk 2 screenshot showing a testimony from 12-year-old street urchin Sue Miller, demonstrating the need for regulation of Childhood

Finally, Tradition shores up orthodox values, while Reason emphasises scientific progress.

Take the Pilgrims, for instance.

They value Adaptation, Equality, and Tradition.

Frostpunk 2 screenshot showing  Event requiring a decision between introducing mandatory medical check-ups, banning mandatory medical check-ups, or doing nothing

Quotas, of course, are not made equal.

This is just one instance of dozens of such nexuses of systems, ideas, and real-world parallels.

Frostpunk 2 screenshot showing a view of New London roughly half way through the main campaign, focusing on a bird’s eye view of a few well developed districts and the Central district in the background

Frostpunk 2 screenshot showing an overview of the Pilgrims faction, showing their number, percentage within the city, manifest, special unlockables and perks, and the laws they are interested in passing.

Frostpunk 2 screenshot showing a feast thrown by the Pilgrims faction and offering options to ask Pilgrims to contribute more workforce, contribute heatstamps, deploy guides, or do nothing

Frostpunk 2 screenshot showing the second city at the Old Dreadnought, showing developments focused on oil extraction

Frostpunk 2 screenshot showing the game’s Council session screen, showing delegates of various factions sat in the council chamber

Frostpunk 2 screenshot showing Event showing the first session of the city Council

Frostpunk 2 screenshot showing an event showing different factions vying for different future directions for the city.