There’s no room for dissent; crush it - or else the world will crush you.

I worried 11 bit would overcomplicate it and lose the thrilling essence of what Frostpunk once was.

But it hasn’t.

A close-up illustration of a person’s goggled face, reflecting the glow of a fiery furnace.

Moreover, it’s gotten bigger without getting flabbier.

Frostpunk 2, in so many ways, is exquisite.

But let’s break it down a little.

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But in Frostpunk 2 it’s different.

The question is not whether you’re free to survive but how.

It’s zoomed out.

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Everything about Frostpunk 2 is on a larger scale.

This all sounds quite complicated but actually, it isn’t, and this surprised me.

Like nearly everything in the game, it’s very clearly signposted.

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All you should probably do is see it through - unavoidably making more promises in the process.

And there’s always something more pressing at hand.

Always, there’s something you’re in dire need of doing, especially in the main storied campaign.

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I would never have passed that law normally (obviously!)

Frostpunk 1 tried to tempt you with dictatorial, totalitarian power - that was its big theme.

Then came a proposal for mandatory marriage.

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The Pilgrims were turning out to be wronguns.

Remember that mother whose creative writing was in question?

It’s part of the essence of Frostpunk.

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Frostpunk 2 has a few kinks that can aggravate slightly, too.

But overall, Frostpunk 2 is a triumph.

Anything it loses, it gains back via new features tenfold.

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Visually, it’s spectacular.

A copy of Frostpunk 2 was provided for review by 11 bit Studios.

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