There’s no room for dissent; crush it - or else the world will crush you.
I worried 11 bit would overcomplicate it and lose the thrilling essence of what Frostpunk once was.
But it hasn’t.
Moreover, it’s gotten bigger without getting flabbier.
Frostpunk 2, in so many ways, is exquisite.
But let’s break it down a little.
But in Frostpunk 2 it’s different.
The question is not whether you’re free to survive but how.
It’s zoomed out.
Everything about Frostpunk 2 is on a larger scale.
This all sounds quite complicated but actually, it isn’t, and this surprised me.
Like nearly everything in the game, it’s very clearly signposted.
All you should probably do is see it through - unavoidably making more promises in the process.
And there’s always something more pressing at hand.
Always, there’s something you’re in dire need of doing, especially in the main storied campaign.
I would never have passed that law normally (obviously!)
Frostpunk 1 tried to tempt you with dictatorial, totalitarian power - that was its big theme.
Then came a proposal for mandatory marriage.
The Pilgrims were turning out to be wronguns.
Remember that mother whose creative writing was in question?
It’s part of the essence of Frostpunk.
Frostpunk 2 has a few kinks that can aggravate slightly, too.
But overall, Frostpunk 2 is a triumph.
Anything it loses, it gains back via new features tenfold.
Visually, it’s spectacular.
A copy of Frostpunk 2 was provided for review by 11 bit Studios.