And what else can we learn from the reveal footage?

That suggests that we may be looking at a cheaper anti-aliasing technique.

There are also instances where recently revealed objects on screen have a telltale pattern of pixels on them.

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That’s60 percentof the frame-time of a 60fps game - a massive amount.

Interestingly though, the other trailer - the one-minute sizzle reel - looks quite different.

It’ll be fascinating to see those questions answered as we learn more about the game.

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