And what else can we learn from the reveal footage?
That suggests that we may be looking at a cheaper anti-aliasing technique.
There are also instances where recently revealed objects on screen have a telltale pattern of pixels on them.
That’s60 percentof the frame-time of a 60fps game - a massive amount.
Interestingly though, the other trailer - the one-minute sizzle reel - looks quite different.
It’ll be fascinating to see those questions answered as we learn more about the game.